Kohi Game Engine Forum

General Category => Project Showcase => Topic started by: moinak on Sep 20, 2026, 09:50 AM

Title: Save Game Files using MZ File archiver
Post by: moinak on Sep 20, 2026, 09:50 AM
Hi, Travis Vroman.
I am a C programmer from India, my name is Moinak Debnath.

I have made a library in C to archive many files into a single file with cross compatibility features and file is always written in little-endian format, but i have not implemented compression yet.

Currently i am working on my library "libmz" to add options like store game data to file directly from memory because in the current version of the library , an archive can only be created if the input is a file. That is why i am working for real time game data saving.

[EDIT] : The new version with memory save features of LIBMZ is out, make sure to Check out

Hopefully, the next version with above mentioned features will be produced within a month.

To be honest after my development , i use Claude AI to debug in order to catch bugs.

I hope you check out and use my library + cli-tool as a Game Data Saver in your game engine.

Github Link for library : https://github.com/findstring/libmz (https://github.com/findstring/libmz)
Github Link for library based tool : https://github.com/findstring/mz (https://github.com/findstring/mz)
Title: Re: Save Game Files using MZ File archiver
Post by: moinak on Sep 20, 2026, 11:37 PM
The new version with memory save features of LIBMZ is out, make sure to Check out
Many Changes and things are Introduced
Title: Re: Save Game Files using MZ File archiver
Post by: travisvroman on Sep 28, 2026, 10:15 AM
Cool idea. This could be used for more than just games, I think.

Applications could use this, but Kohi itself doesn't have a concept of save files (nor should it since that's purely in application/game code territory).

Thanks for showcasing this!