Save Game Files using MZ File archiver

Started by moinak, Today at 09:50 AM

Previous topic - Next topic

moinak

Hi, Travis Vroman.
I am a C programmer from India, my name is Moinak Debnath.

I have made a library in C to archive many files into a single file with cross compatibility features and file is always written in little-endian format, but i have not implemented compression yet.

Currently i am working on my library "libmz" to add options like store game data to file directly from memory because in the current version of the library , an archive can only be created if the input is a file. That is why i am working for real time game data saving.

Hopefully, the next version with above mentioned features will be produced within a month.

To be honest after my development , i use Claude AI to debug in order to catch bugs.

I hope you check out and use my library + cli-tool as a Game Data Saver in your game engine.

Github Link for library : https://github.com/findstring/libmz
Github Link for library based tool : https://github.com/findstring/mz